Category: Robots

Need a Hit of Cyberpunk? Try Bubblegum Crisis

Bubblegum Crisis is a cyberpunk Super Robot-ish anime about a team of female “mercenaries” (the mercenary ethic is hardly on display here) called the Knight Sabers.  The original anime ran a truncated 8 episodes from 1987 — yes, before the release of Akira — to 1991, with a three-episode OVA released in 1991.  After watching it I believe it is underrated as an influence on cyberpunk aesthetics — neatly bridging the relentlessly gritty Blade Runner and Neuromancer with the more rounded views of 1990s-2000s “post-cyberpunk” like Islands in the Net or, of course, Ghost in the Shell.  There was a full 26-episode reboot in 1998 which I haven’t seen and don’t intend to watch.  Bubblegum Crisis consistently chooses style over substance, which I think suits the aesthetics-first cyberpunk subgenre well.  I liked it better than Ghost in the Shell, especially the tedious Stand Alone Complex.

In the near future, society makes extensive use of so-called Boomers, human-seeming androids which are basically a combination of the replicants from Blade Runner and the Terminator.  The shadowy cyberpunk megacorporation that manufactures Boomers plans to foment an uprising and usher in a posthuman, Boomers-only future.  Our heroes must figure out what’s going on and stop it!

The hell you say

Girls’ Room

All of the principal characters are women, with male characters firmly relegated to various supporting roles. What I found interesting was that this didn’t involve female characters taking on “masculine” roles or vice versa. For instance the “mama bear” character, Sylia, has her own womens’ fashion line, which presumably provided the startup capital for the Knight Sabers. Meanwhile the hyper-macho cop Leon, who acts the Commissioner Gordon to the Knight Sabers’ Batman, does what he can and isn’t bothered at all when the obviously-feminine Knights save the day.

You’re telling me
Boys are allowed to have fun too

A cyberpunk powersuit-mecha series obviously isn’t targeted at a female audience, and there is some fan service (which thankfully gets toned down as the series progresses). Sylia, who is in her late 20s, is in typical Japanese fashion portrayed as practically an old maid.

When you’ve put your career first and find yourself single past 25

I do prefer the straightforward portrayal of the girls in Bubblegum Crisis to, in particular, Motoko Kusanagi, the protagonist of Ghost in the Shell. Kusanagi is a cyborg — her physical appearance is, in theory, a deliberate choice on her part. The original Ghost in the Shell movie plays a little bit with the idea that Kusanagi isn’t a proper female, but this is abandoned in the Stand Alone Complex series. So why did she decide to slap such a big ol’ pair on her custom-built body, which at least in the movie is actually government-issued equipment? Does she keep something important in there? Are they purely recreational? Public relations? These rather interesting questions are ignored and in all likelihood the studio thought it would look good to their audience. While I’m sure this was also the case in Bubblegum Crisis, the characters are just normal attractive young women whose existence doesn’t raise any awkward questions of the nature of their own embodied existence.

Rushed Production

As often happens with anime, the series’ production was a seat-of-the-pants operation and the studio clearly had only a general idea of what was going to happen when the first frame was drawn. Several episodes intended for plot and character development are obviously missing between the 8-episode initial run and the 3-episode conclusion OVA. The anime never quite figures out which of two characters (Sylia & Priss) is the protagonist and doesn’t have enough room to give both stories full treatment. Still, this was never going to be a series that required or rewarded careful thinking about what’s going on.

Style over Substance

Ridley Scott’s Blade Runner is the main influence on Bubblegum Crisis with several explicit references, although the Boomers who feature so prominently in the series are obviously based on The Terminator and Crisis straightforwardly adopts a contemporary 1980s style by default rather than attempting to construct every detail of the future from scratch.

Because of the series’ length, we get a more top-to-bottom tour of 2033 Tokyo than we do of Blade Runner‘s Los Angeles, seeing both the grime and the glister. The overall impression is of a somewhat more realistic environment than Blade Runner or Neuromancer’s relentlessly downbeat view of the future. There are good parts of the city as well as bad parts — and things could get better or worse.

While there’s a certain lack of coherence over the arc of the series, the individual episodes are well-directed.

Bubblegum Crisis is pretty much pure entertainment with some nice-to-look at scenery. If you liked Ghost in the Shell‘s setting but not its pretensions (or you could do without them), this one is worth looking at.

Small UAS & Supply Constraints

Just as firearms require ammunition and vehicles require fuel, small unmanned systems (SUAS, even if the “A” does stand for “air”) require electrical power.  This allows us to make some predictions about the capabilities and tactics of small units with SUAS.

Tradeoffs & Alertness

SUAS and their power supplies have weight and volume.  Since the capacity of any transport (including soldiers’ own two feet) is limited, either future SUAS will take up currently “extra” capacity, or they will replace something currently carried.

Soldiers can eat their boots, but tanks need gas.

General George S. Patton

Like fuel and ammunition, unit leaders must recognize SUAS operating time as a finite commodity to be expended for tactical effect.  A unit equipped with multiple SUAS platforms will not have them all on at the same time for the same reason they don’t keep their soldiers awake, run vehicles, or fire machine guns 24 hours a day.  Generally, a unit’s SUAS will either be “inert”, “alert”, or “engaged” — offline while the unit is either not threatened or covered by another unit, minimally operating to maintain awareness and detect threats, or at maximum capacity to neutralize a threat.  This is exactly analogous to existing tactics and not difficult to understand.

The default “alert” SUAS will most likely be a fixed-wing flier, since these provide the most efficient power to operating time ratio.  Ground vehicles (SUGS?) could have an even higher ratio since they wouldn’t need motor power when not moving, and might be an option for static units or to absolutely minimize aerial/EM footprints.  However, they’ll be slower and easier to hide from.  Note that the RQ-11 Raven is probably too large for a true light infantry platoon and certainly too large for a squad.

RavenGimbal.jpg

Get used to this thing.

Limitations

The tradeoff problem is most pronounced for light infantry.  In general, these men carry as much as they can and not a pound less.  Any “excess” load capacity ends up filled by extra ammunition.  How much and what sort of ammunition a light infantry company, platoon, or squad ought to give up in favor of SUAS is an empirical question, but I highly doubt the answer is zero.  Most likely, the lightest units will mostly use SUAS for detection and rely on external assets to kill, as they do now with artillery.  Since the detection capability of SUAS-equipped units will increase, the ratio of infantry to “artillery” will likewise increase.

dismount_ew

The future is so bright for carrying heavy shit, you don’t need eyes to see it.

Armored units also have a problem.  First, the effective movement and weapon ranges of armored fighting vehicles are higher than light infantry, so their “small” unmanned systems will generally be larger.  A SUAS with a 5-km range is of limited use to a tank that can already see and shoot nearly that far, and is more likely located in unrestrictive terrain.

The more critical problem is that of crew load.  Fighting a tank requires all of the crew’s attention; they don’t have any to spare for SUAS.  While automation and control might allow this in the future, the problem is nontrivial.  These two issues have frustrated attempts to integrate SUAS into mechanized and especially tank formations so far.  In the short term, any integration of unmanned systems into armored units will probably require the use of a separate, dedicated control vehicle.  In the long term, designers will have to start paying as much attention to crew load and systems integration inside fighting vehicles as in aircraft.

Motor-rifle type units (such as “Stryker” brigades) are best suited to take advantage of SUAS.  They have ready access to electrical power and transport.  Designers clearly anticipated something like this requirement in developing modern troop carriers, which can readily serve as mobile control stations.

Tactical Electronic Warfare

EM emissions discipline will become both more important and more complex.  The likelihood of initial enemy contact being made on either or both side via identification of SUAS will be high.  Small-unit commanders and soldiers should know the significance of enemy small unmanned platforms just as they now know the significance of other types of enemy equipment.

antenna_truck

A stopgap solution, gluing lots of antennas to a completely roadbound vehicle.

Mature SUAS will be well camouflaged and probably most easily identified through detecting their control and communication links.  The ability to detect EM emissions across a broad spectrum will become as important even at the platoon if not the squad level as image intensifiers and near-infrared are now.  Tactical electronic warfare units that specialize in detecting, spoofing, and obstructing these emissions beyond the capability of line combat units will return.  The resulting arms race between tactical unmanned systems and electronic warfare will contribute to the unsuitability of amateur/civilian UAVs in combat.

Conclusion

Motorized infantry stand to gain the most from small unmanned systems because of their manpower and transport capability.  Light infantry have limited payload, and current armored units are too specialized.

Officers should get used to viewing SUAS operating time as a supply constraint, and  establish standard readiness postures for stand-down, baseline, and stand-to use of these devices.

Electronic warfare will become more important at all tactical levels.

How Small Drones Will Be Different

A remote-operated aircraft flown into a target while the operator watches not only isn’t something new, but it’s already been done in volume and found wanting.  An apparent attempt to assassinate the President of Venezuela by such means last month didn’t work.

venezuelan_assassination

Some guy scraped up after an attempted murder-by-drone.

A drone that can fly at 200mph for three kilometers, operated over an ECM-hardened control link, and delivering a 5+ lb armor-piercing explosive warhead has existed for ovr fifty years now.  The AT-3 Sagger came, made its impact, and we all moved on.  Visually flying your remote-controlled aircraft into a target is called Manual Command Line of Sight, and it’s not used for anything important (more discussion here).  Small autonomous systems will change the battlefield, but flying a much smaller payload onto a target over a less secure control channel than primitive missiles is not going to be how it happens.  Hit probability and kill probability are low, with high vulnerability to electronic countermeasures.  Taping a grenade to your kid’s toy helicopter won’t going to give you the edge you need to win on tomorrow’s battlefield.  The characteristics of such a line-of-sight weapon compare poorly to the currently dominant line of sight personal weapon, the rifle.

Anyway, what will change?  The important factors are availability & control.

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